YouZombie (within 60 m)FeralZombie coming to lookWildlifeCampfire (respawn point)Where you last diedYour blocksBuildingLanding zone
M close map
RADIO — EAGLE ONE
WOOD 0SCRAP 0RESPAWNS 3
HEALTH 100
STAMINA
FOOD
12 / 36
9MM
GET TO DA CHOPPA
The town is lost. Scavenge, fortify, and survive until the blood moon — that's when the rescue chopper comes. Miss it and you're one of them.
WASD / ←↑↓→ move Shift sprint Space jump C crouch LMB fire / use RMB aim / remove block R reload E hold to search / board F flashlight M map V 1st / 3rd person Q eat G grill meat 1–0 / wheel toolbelt Esc pause Xbox controller:LS move (click to sprint) RS look RT fire LT aim A jump B crouch X reload Y search / board LBRB toolbelt D-pad ↑ flashlight ↓ eat ← grill → view View map Menu pause · in menus the left stick moves a cursor, A clicks, B goes back
Zombies shamble by day and run at night. Chop trees, fences and pallets with the fire axe (slot 2) for wood; bash wrecked cars for scrap; hunt rabbits, deer and wild boar in the outskirts for meat. Zombies see you by day, and at night by your flashlight or firelight; they hear sprinting, gunfire, chopping and hammering, and come to look. Crouch to sneak, break line of sight to lose them — the eye meter under the compass shows how exposed you are. Close doors and board up windows (E) — zombies smash glass and climb through broken windows. Build wood frames (6, R toggles stacking) and spikes (7) to hold them off — E picks them back up, and the axe tears them down for a full refund. You get 3 respawns; campfires are respawn points. A campfire (8) lights the night, heals you slowly and grills raw meat — but they see the glow.
Needs a keyboard and mouse or an Xbox controller — open this on a desktop browser to play.
PAUSED
SETTINGS
World & survival
Rescue on
The blood moon horde — and the rescue chopper — arrive on this night. Applies to your next game.
Graphics & controls
Graphics
Changing this reloads the page (from the title screen) to rebuild shadows, grass and effects.
Camera
Dad Mode
Inverts up/down look, flight-sim style: push the mouse or right stick forward to look down, pull it back to look up.
How multipliers work
Each slider scales one of the game's defaults: 1.0× is the default, 0.5× halves it and 2× doubles it. The line under each slider shows what the current value means in actual play.
Time speed sets how fast the clock runs; lower it for longer days. Hunger and campfire fuel run on the in-game clock, so slowing time also stretches them out in real minutes.
Hunger rate multiplies on top of that. Set it to 0 to turn hunger off.
Changes apply instantly, even mid-game, and are remembered in this browser.